Difficulty

There are 7 difficulties consisting of Rookie Mode, Normal Mode, Professional Mode, Veteran Mode, Aether or Nether Mode, Hell's Nightmare Mode and Impossible Mode. It ranges from Rookie Mode, the easiest difficulty, to Hell's Nightmare Mode, the extremely hardest difficulty, to Impossible Mode, the most impossbile difficulty. Each difficulty has its ups and downs depending on the difficulty chosen.

Rookie Mode
Rookie Mode (Easy Mode) is the easiest difficulty throughout the game. Enemies have an attack debuff of 25%, a health debuff of 20% and takes more damage by 5%. Items appear more frequently and QTEs are less difficult to perform enough to drop the character to 90% health.

Normal Mode
Normal Mode is the default and average difficulty throughout the game. Enemies and characters taking damage as well as making damage are normal. Items appear normally and QTEs are averagely difficult to perfrom enough to drop the character to 80% health.

Professional Mode
Professional Mode (Hard Mode) is the hard difficulty throughout the game. Enemies have an attack boost of 25%, a durablility boost of 10% and a health boost of 20%. Items appear uncommonly and QTEs are more difficult to perform enough to drop the character to 2/3 health.

Veteran Mode
Veteran Mode (Very Hard Mode) is the harder difficulty throughout the game. Enemies have an attack boost of 35%, a durability boost of 15% and a health boost of 30%. Items appear very uncommonly and QTEs are more difficult to perform enough to drop the character to 50% health. Dying status results in double damage for characters.

Aether or Nether Mode
Aether or Nether Mode (Insane Mode) is the hardest difficulty throughout the game. Enemies have an attack boost of 50%, a durability boost of 25% and a health boost of 40%. Items appear less frequently but the values are doubled and QTEs are more difficult to perform enough to severely injure the character. Restarting checkpoints or continuing grants 70% health of a character. Low health results in double damage and dying status results in triple damage for characters.

Hell's Nightmare Mode
Hell's Nightmare Mode (No Hope Mode) is the most difficult difficulty throughout the game. Enemies have an attack boost of 70% enough to deal a severely amount of damage or be placed into dying status, a durability boost of 35% and a health boost of 60%. Items appear rarely but the values are tripled and QTEs are more difficult to perform enough to kill or nearly kill a character. Restarting checkpoints or continuing grants 50% health of a character. Low health results in triple damage and dying status results in quadruple damage for characters.

Impossible Mode
Impossible Mode is the most severely difficult difficulty throughout the game that can be considered impossible to beat. Enemies have an attack boost of 50% enough to be placed into dying status, a durability boost of 30% and a health boost of 50%. Enemies also have an intelligence and speed boost of 40%, enough for them to attack and move more quickly than before. Items appear rarely but the values are quadrupled and QTEs are more difficult to perform enough to kill a character. Restarting checkpoints or continuing grants 1/3 health of a character. Low health results in quadruple damage and dying status results in quintuple damage for characters.